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        | 1. Are HAV's overpowered? - in Feedback/Requests [original thread] Benari Kalidima wrote:    St Evilsbitch wrote:    Benari Kalidima wrote:   Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?  Edit: my point is, you're not entitled to win just because you ...
 - by St Evilsbitch - at 2013.06.17 17:00:00
 
 
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        | 2. Are HAV's overpowered? - in Feedback/Requests [original thread] Sorry for my last post as when I hear the P2W argument used as a "TRUMP" card I see red.   Let me tell you a story and show you that you are wrong.  Me and a squad mate to down a Gunnlogi. I was in Militia gear with only STD AV nades. He had STD r...
 - by St Evilsbitch - at 2013.06.17 16:52:00
 
 
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        | 3. Are HAV's overpowered? - in Feedback/Requests [original thread] Benari Kalidima wrote:   Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?  Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Hav...
 - by St Evilsbitch - at 2013.06.17 16:35:00
 
 
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        | 4. Are HAV's overpowered? - in Feedback/Requests [original thread] Benari Kalidima wrote:   No, I don't misunderstand the game mechanics. ([In other games] -logical fallacy) , like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust?    Not only ...
 - by St Evilsbitch - at 2013.06.17 16:01:00
 
 
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        | 5. Are HAV's overpowered? - in Feedback/Requests [original thread] Benari Kalidima wrote:  No you're not being sarcastic. Stop doing personal attacks and actually argue against me.  And. "But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV.    There...
 - by St Evilsbitch - at 2013.06.17 15:44:00
 
 
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        | 6. Just add purchasable respecs already - in Feedback/Requests [original thread] Rachoi wrote:  Flavor of The Moth builds... where do i begin?  they are nothing but fleeting FADS, and do not stand up to the real tests that people should see in a long time persistant game. there is a point where shifting about is fine, but a ...
 - by St Evilsbitch - at 2013.06.12 20:48:00
 
 
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        | 7. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread] Stupid nerf thread is stupid.
 - by St Evilsbitch - at 2013.06.12 19:55:00
 
 
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        | 8. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread] Should logis be as fast as assault then?
 - by St Evilsbitch - at 2013.05.30 14:06:00
 
 
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        | 9. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread] Why? Should logis then get a side arm?
 - by St Evilsbitch - at 2013.05.30 14:05:00
 
 
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        | 10. I miss how equipment restocking used to work. - in Feedback/Requests [original thread] I concur. Why it was changed is beyond me. Then again why was reviving changed?
 - by St Evilsbitch - at 2013.05.16 21:44:00
 
 
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        | 11. Complete Garbage CCP. - in Feedback/Requests [original thread] I warned CCP this would happen. I really feel for you brother. The only part that truly made this game an MMO and we are beta testing it in a full game is complete bullshit. Why they released a game with this many already lag, balance, and stabili...
 - by St Evilsbitch - at 2013.05.16 21:34:00
 
 
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        | 12. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread] I concur.
 - by St Evilsbitch - at 2013.02.28 17:11:00
 
 
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